Back to The Crate & Crowbar Miniatures Podcast
Episode 457: There's No Stick in This Lolly
6/6/2026
•
1 hr 33 mins
Topics
Introduction and Guest Speakers
Starts at 0:34
Release of Gold Teeth
Starts at 1:14
Creative Process and Mental Strain
Starts at 2:22
Jamie Britton's Game Announcement
Starts at 10:09
Game Reboot and Cultural Impact
Starts at 20:03
Initial Impressions of the Game
Starts at 21:06
Bond's Origin Story
Starts at 21:59
Game Mechanics and Tutorial Design
Starts at 23:31
Character Relationships in the Game
Starts at 25:07
Cinematic Experience in Gameplay
Starts at 27:12
Comparison to Other Bond Adaptations
Starts at 30:05
Technical Accomplishments in Game Design
Starts at 34:04
Slow Horses and James Bond Dismantling
Starts at 40:03
Comparison with Hitman Franchise
Starts at 47:02
Combat and Stealth Mechanics
Starts at 54:43
Game Structure and Expectations
Starts at 60:00
James Bond Tropes in Game Design
Starts at 60:25
Character Interactions and Logic
Starts at 62:00
Product Placement in Games
Starts at 66:45
Silliness and Tone in Bond Narratives
Starts at 78:03
Critique of God of War Ragnarok
Starts at 80:22
Gaming Narrative and Character Design
Starts at 81:19
The Rise of Double A Games
Starts at 82:30
Innovation in Licensed Video Games
Starts at 85:52