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Build Paint Play – S8Ep13 – 1490 DOOM
5/6/2026
•
2 hrs 20 mins
Topics
Introduction to 1490 Doom
Starts at 2:38
Cody's Online Alias – Majors Buer
Starts at 3:01
Keyboard Collecting and Music Production
Starts at 6:25
Game Development Process
Starts at 8:13
Preview of Whispers of the Deep
Starts at 15:40
Game Development Concepts
Starts at 20:05
Dave Bible and Painting as a Habit
Starts at 20:40
Creative Work and Discipline
Starts at 22:24
Creative Environment and Organization
Starts at 24:20
Army Painter Project Station
Starts at 30:05
Tribute to Jeff Smith
Starts at 39:01
Jolita Event Overview
Starts at 45:00
Development of 1490 Doom
Starts at 51:28
1490 Doom Game Mechanics
Starts at 60:32
Artistic Aesthetics in Miniature Gaming
Starts at 61:26
Doom Company Structure
Starts at 66:16
Victory Point System
Starts at 66:44
Tournament Structure at Adepticon
Starts at 73:54
Impact of Environmental Factors on Game Mechanics
Starts at 80:19
Introduction of Carnivore Game
Starts at 81:09
Gameplay Mechanics of Carnivore
Starts at 86:11
Design Choices in Carnivore
Starts at 99:03
3D Printed Dinosaur Models
Starts at 100:21
Paleontological Accuracy in Model Painting
Starts at 104:00
Creative Techniques in Miniature Painting
Starts at 117:00
Fabrice's Model Weathering Techniques
Starts at 120:24
Su Lin's Unique Model Design
Starts at 121:29
Justin McCoy's Annihilator Model
Starts at 123:11
Louise's Model Restoration Technique
Starts at 125:13
Mark's Hand Sculpted Models
Starts at 126:09
Mike Hughes' Decapitated Head Model
Starts at 127:54
Stephen Ryder's Ant Model
Starts at 135:38
Community Involvement in Modeling
Starts at 137:52